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ESGE 200: Video Games and Society
Social Identity & Cultural Politics
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ESGE 200: Video Games and Society: Social Identity & Cultural Politics
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Books
Woke Gaming: Digital Challenges to Social Injustice
by
Kishonna L. Gray & David J. Leonard (Editors)
Call Number: eBook
Gaming Representation: Race, Gender, and Sexuality in Video Games
by
Jennifer Malkowski & TreaAndrea M. Russworm (Editors)
Call Number: eBook
Ethics in the Virtual World: The Morality and Psychology of Gaming
by
Garry Young
Call Number: eBook
God in the Machine: Video Games as Spiritual Pursuit
by
Liel Leibovitz
Call Number: eBook
ISBN: 9781599474502
Gamer Nation: Video Games and American Culture
by
John Wills
Call Number: eBook
Game After: A Cultural Study of Video Game Afterlife
by
Raiford Guins
Call Number: eBook
Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life
by
Robert M. Geraci
Call Number: BL65.V57 G47 2014 (also available as an eBook)
Digital Culture, Play, and Identity: A World of Warcraft Reader
by
Hilde G. Corneliussen & Jill Walker Rettberg
Call Number: eBook
Values at Play in Digital Games
by
Mary Flanagan & Helen Fay Nissenbaum
Call Number: GV1469.17.S63 F63 2014
Utopic Dreams and Apocalyptic Fantasies: Critical Approaches to Researching Video Game Play
by
J. Talmadge Wright, David G. Embrick, & Andras Lukacs
Call Number: eBook
Cultural Code: Video Games and Latin America
by
Phillip Penix-Tadsen
Call Number: eBook
Game Culture Reader
by
Jason C. Thompson & Marc A. Ouellette
Call Number: eBook
Video Games Around the World
by
Mark J. P. Wolf, Editor.
Call Number: eBook
Feminism
Tompkins, Jessica E., et al. “Kawaii Killers and Femme Fatales: A Textual Analysis of Female Characters Signifying Benevolent and Hostile Sexism in Video Games.” Journal of Broadcasting & Electronic Media, vol. 64, no. 2, May 2020, pp. 236–254.
Joyya JaDawn Baines, et al. “What Does a Gamer Look Like? Video Games, Advertising, and Diversity.” Television & New Media, vol. 18, no. 1, 2017, pp. 37–57.
Fox J, and Tang W.Y. “Women’s Experiences with General and Sexual Harassment in Online Video Games: Rumination, Organizational Responsiveness, Withdrawal, and Coping Strategies.” New Media and Society, vol. 19, no. 8, 2017, pp. 1290–1307.
Masculinity
Lawlor, Shannon. “YOUR DAUGHTER IS IN ANOTHER CASTLE: Essential Paternal Masculinity in Video Games.” Velvet Light Trap: A Critical Journal of Film & Television, no. 81, Spring 2018, pp. 29–42.
Blackburn, Greg, and Erica Scharrer. “Video Game Playing and Beliefs about Masculinity Among Male and Female Emerging Adults.” Sex Roles, vol. 80, no. 5/6, Mar. 2019, pp. 310–324.
Gilbert, Michael A., et al. “Contributions of Game Genre and Masculinity Ideologies to Associations Between Video Game Play and Men’s Risk-Taking Behavior.” Media Psychology, vol. 21, no. 3, July 2018, pp. 437–456.
LGBTQ Representation
Ruberg, Bonnie. “Queerness and Video Games: Queer Game Studies and New Perspectives through Play.” Glq: A Journal of Lesbian and Gay Studies, vol. 24, no. 4, 2018, pp. 543–555.
Pugh, Tison. “The Queer Narrativity of the Hero's Journey in Nintendo's the Legend of Zelda Video Games.” Journal of Narrative Theory, vol. 48, no. 2, 2018, pp. 225–251.
Young, Chris J, et al. “The Precarious Labor of Queer Indie Game-Making: Who Benefits from Making Video Games ‘Better’?” Television & New Media, vol. 20, no. 8, 2019, pp. 778–788.
Community
Molyneux, Logan, et al. “Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games.” Journal of Computer-Mediated Communication, vol. 20, no. 4, 2015, pp. 381–399.
Anderson, Sky LaRell. ““Extraludic Narratives: Online Communities and Video Games.” Transformative Works and Cultures, vol. 28, 2018.
Greitemeyer, Tobias, and Christopher Cox. “There’s No ‘I’ in Team: Effects of Cooperative Video Games on Cooperative Behavior.” European Journal of Social Psychology, vol. 43, no. 3, Apr. 2013, pp. 224–228.
Emotion
Čábelková I , et al. “Does Playing Video Games Increase Emotional Creativity?” International Journal of Environmental Research and Public Health, vol. 17, no. 7, 2020.
Minassian, Hovig Ter. “Drawing Video Game Mental Maps: From Emotional Games to Emotions of Play.” Cartographic Perspectives, no. 91, Sept. 2018, pp. 47–62.
Diaz, Ruth L., et al. “Violent Video Game Players and Non-Players Differ on Facial Emotion Recognition.” Aggressive Behavior, vol. 42, no. 1, Jan. 2016, pp. 16–28.
Death
Kocurek, Carly A. “Who Hearkens to the Monster’s Scream? Death, Violence and the Veil of the Monstrous in Video Games.” Visual Studies, vol. 30, no. 1, Mar. 2015, pp. 79–89.
Spokes, Matthew. “‘War...War Never Changes’: Exploring Explicit and Implicit Encounters with Death in a Post-Apocalyptic Gameworld.” Mortality, vol. 23, no. 2, May 2018, pp. 135–150.
Olivier Servais. “Funerals in the ‘World of Warcraft’: Religion, Polemic, and Styles of Play in a Videogame Universe.” Social Compass, vol. 62, no. 3, 2015, pp. 362–378.
Ethics
Schrier, Karen. “Designing Role-Playing Video Games for Ethical Thinking.” Educational Technology Research & Development, vol. 65, no. 4, Aug. 2017, pp. 831–868.
Kjeldgaard-Christiansen, Jens. “Narrative Video Game Aesthetics and Egocentric Ethics: A Deweyan Perspective.” MedieKultur: Journal of Media & Communication Research, vol. 36, no. 68, July 2020, pp. 88–106.
Schrier, Karen. “EPIC: A Framework for Using Video Games in Ethics Education.” Journal of Moral Education, vol. 44, no. 4, Dec. 2015, pp. 393–424.
Post-Colonialism
Mukherjee, Souvik. “Playing Subaltern: Video Games and Postcolonialism.” Games and Culture, vol. 13, no. 5, 2018, pp. 504–520.
De Wildt L, et al. “(Re-)Orienting the Video Game Avatar.” Games and Culture, (2019), 2019.
Carpenter, Marc James. “Replaying Colonialism: Indigenous National Sovereignty and Its Limits in Strategic Videogames.” American Indian Quarterly, vol. 41, no. 1, Winter 2021, pp. 33–55.
Capitalism
Ibrahim, Farheen, and Laura Lewis. “Just a Game? Adoption of Franchising in Esports.” Franchise Law Journal, vol. 39, no. 3, Winter 2020, pp. 371–386.
Wright, Adrian. “It’s All about Games: Enterprise and Entrepreneurialism in Digital Games.” New Technology, Work & Employment, vol. 30, no. 1, Mar. 2015, pp. 32–46.
Darr, Benjamin J., and Alexander H. Cohen. “The Rules of the Game: Experiencing Global Capitalism on a Monopoly Board.” Journal of Political Science Education, vol. 12, no. 3, July 2016, pp. 268–281.
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