Focuses on integrating technology and media into instruction.
Choi, E., Choi, Y., & Park, N. (2022). Development of blockchain learning game-themed education program targeting elementary students based on ASSURE model. Sustainability, 14(7), 3771. https://doi.org/10.3390/su14073771
Kim, D., & Downey, S. (2016). Examining the use of the ASSURE model by K-12 teachers. Computers in the Schools, 33(3), 153–168. https://doi.org/10.1080/07380569.2016.1203208
Lei, G. (2024). Influence of ASSURE model in enhancing educational technology. Interactive Learning Environments, 32(7), 3297–3313. https://doi.org/10.1080/10494820.2023.2172047
Russell, J. D. (1994). Improving technology implementation in grades 5-12 with the ASSURE model. Technological Horizons in Education. 21(9), 66.
Russell, J., Smaldino, S., & Lowther, D. (2013). Integrating Technology and Media into Instruction: The Assure Model. In Instructional Technology and Media for Learning. Pearson Education UK.
Using the ASSURE Model and Gagne’s 9 Events of Instruction as a Teaching Strategy. (2018). Nurse Educator, 43(4), 205–205. https://doi.org/10.1097/NNE.0000000000000514
Utama, I. D., Sudirman, I. D., Widyasari, R. K., Savitri, M. A., & Morika, D. (2022). Assessing Critical Thinking Skills and Creativity Skills of Higher Education Students by Using ASSURE Models. Journal of Higher Education Theory and Practice, 22(1), 54–65. https://doi.org/10.33423/jhetp.v22i1.4958